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Archive for November, 2012

Unity3d and Random Number Generators (GUI)

Saturday, November 10th, 2012

I’ve started messing around with Unity3d and programming in C# and Javascript. I can’t find ANYTHING worth while to get me started on Boo, so I’m stuck ignoring what could be potentially be a great language for me to program in. Anyway, I had to piece together a few things in order to write this […]